Tuesday, August 31, 2010

Week 5 & 6

Innovativeness of the entire game design

• The idea came from playing the game angry birds

• The buildings that need to be knocked down will be similar to the building we will have in the game. But instead we are going to have our worker constructing the building instead of knocking them down.

• The game controls will be similar in the terms of dragging the screen across to view the rest of the play area.

• Also the mechanics of be able to pinch the screen to zoom in and out will also be in the game









Target Audience

• Age 5 and up
• Casual gamer (people will complete a couple of stages then stop playing)
• People owning a Iphone or Ipod Touch

Look and Feel

• Cartoon
• Colourful
• 2D side scrolling game
• Angry bird feel
• Simplistic design
• Big buttons on the menu system


Game flow Summary


Interface Design

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